Computational Vision

Donald Bren School of Information and Computer Sciences, UC Irvine

Pixels, voxels, and views: A study of shape representations for single view 3D object shape prediction

Daeyun Shin, Charless Fowlkes, Derek Hoiem

IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 3061-3069, 2018.

Abstract

The goal of this paper is to compare surface-based and volumetric 3D object shape representations, as well as viewer-centered and object-centered reference frames for single-view 3D shape prediction. We propose a new algorithm for predicting depth maps from multiple viewpoints, with a single depth or RGB image as input. By modifying the network and the way models are evaluated, we can directly compare the merits of voxels vs. surfaces and viewer-centered vs. object-centered for familiar vs. unfamiliar objects, as predicted from RGB or depth images. Among our findings, we show that surface-based methods outperform voxel representations for objects from novel classes and produce higher resolution outputs. We also find that using viewer-centered coordinates is advantageous for novel objects, while object-centered representations are better for more familiar objects. Interestingly, the coordinate frame significantly affects the shape representation learned, with object-centered placing more importance on implicitly recognizing the object category and viewer-centered producing shape representations with less dependence on category recognition.

Cite

@inproceedings{ShinFH_CVPR_2018, author = {Daeyun Shin and Charless Fowlkes and Derek Hoiem}, title = {Pixels, voxels, and views: A study of shape representations for single view 3D object shape prediction}, booktitle = {IEEE Conference on Computer Vision and Pattern Recognition (CVPR)}, pages = {3061-3069}, year = {2018}, doi = {10.1109/CVPR.2018.00323}, eprint = {1804.06032}, archivePrefix = {arXiv}, url = {https://arxiv.org/abs/1804.06032}, }