Space-Time Localization and Mapping

Abstract
This paper addresses the problem of building a spatio-temporal model of the
world from a stream of time-stamped data. Unlike traditional models for
simultaneous localization and mapping (SLAM) and structure-from-motion (SfM)
which focus on recovering a single rigid 3D model, we tackle the problem of
mapping scenes in which dynamic components appear, move and disappear
independently of each other over time. We introduce a simple generative
probabilistic model of 4D structure which specifies location, spatial and
temporal extent of rigid surface patches by local Gaussian mixtures. We fit
this model to a time-stamped stream of input data using
expectation-maximization to estimate the model structure parameters (mapping)
and the alignment of the input data to the model (localization). By explicitly
representing the temporal extent and observability of surfaces in a scene, our
method yields superior localization and reconstruction relative to baselines
that assume a static 3D scene. We carry out experiments on both synthetic RGB-D
data streams as well as challenging real-world datasets, tracking scene
dynamics in a human workspace over the course of several weeks.
Cite
@inproceedings{LeeF_ICCV_2017,
author = {Minhaeng Lee and Charless C. Fowlkes},
title = {Space-Time Localization and Mapping},
booktitle = {IEEE International Conference on Computer Vision},
year = {2017},
doi = {10.1109/iccv.2017.422},
url = {https://doi.org/10.1109/iccv.2017.422},
}